SIMULATION SWARM

Particle Compass

Particle Compass

Services

Digital

Client

University Project

Location

Warsaw, Poland

Year

2026

Info

A location-based audiovisual experience using beacon technology to create invisible resonance points. Users navigate toward hidden locations guided by dynamic sensory feedback, ambient sound layers and particle visualizations that respond to proximity. The interface functions as a spatial compass, closer proximity tightens particle swarms into spherical forms while audio becomes denser and layered. The system renders 8,000 individual orbs using Three.js, each with unique orbital patterns, drift speeds, and phase offsets. Particles transition between chaotic swarm behavior (Perlin noise-driven turbulence) and geometric spherical distribution (spherical coordinate mapping) based on beacon proximity data. Web Audio API manages layered bell tones with dynamic compression. Upon reaching the beacon, particles fully unify into a sphere displaying "You have found the star. It has been added to your constellation". The technical challenge involved creating feedback systems legible enough to guide navigation while maintaining atmospheric ambiguity. The project explores how digital interfaces can direct attention to physical space, using computational feedback to make environments feel unfamiliar and worth rediscovering.

© 2026 ROBERT BOLINSKI
© 2026 ROBERT BOLINSKI